Nintendo Switch predictions: New architecture and what it means for backwards compatibility and multiplatform games

While many have reported that the Switch will lack compatibility with physical 3DS and Wii U games, no one knows yet if it will support backwards compatibility digitally through Nintendo’s eShop. If you are still holding out hope for digital backwards compatibility, I would say you’re likely to be disappointed. Continue reading “Nintendo Switch predictions: New architecture and what it means for backwards compatibility and multiplatform games”

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Nintendo Switch predictions: No Touchscreen gaming

Nintendo has been curiously silent about whether or not the Switch contains a touch screen. The trailer didn’t show any interaction via touch, and none of the views of the console revealed a stylus slot. I don’t think this is just a coincidence, or something that Nintendo carelessly left out, I think that Nintendo has left touch-controls behind.

Continue reading “Nintendo Switch predictions: No Touchscreen gaming”

Rez and Child of Eden: The sequel that everyone forgot (Part 2)

After Rez was released, Tetsuya Mizaguchi became a star game director basically overnight. He left Sega and began his own game studio called Q? Entertainment. As a part of Q? Entertainment he directed several games that, much like Rez, added rhythmic elements to traditional game genres. From these rhythm puzzle games came the sequel to Rez. Continue reading “Rez and Child of Eden: The sequel that everyone forgot (Part 2)”

Rez and Child of Eden: The sequel that everyone forgot (Part 1)

With Rez Infinite sitting comfortably as (by far) the best-reviewed part of Playstation VR’s launch, people are once again talking about the groundbreaking rhythm shooter that now spans 15 years and three console generations, and for good reason. Continue reading “Rez and Child of Eden: The sequel that everyone forgot (Part 1)”

Why it’s super weird that the PS4 Pro doesn’t support 4k Blu-Ray

The most surprising thing about Sony’s announcements for the PS4 Pro and the PS4 Slim wasn’t about tech specs (those leaked early this summer.) Rather, the surprising thing was a missing feature. The PS4 Pro will not feature an Ultra-HD Blu-Ray player defying pretty much everyone’s expectation for the device. Despite some optimistic reports that it could could be patched in with a firmware update, Sony was quick to dismiss the possibility outright. The omission is pretty shocking for everyone familiar with Sony’s strategy over the years, and I’ll outline why, and what this might mean for Sony going forward. Continue reading “Why it’s super weird that the PS4 Pro doesn’t support 4k Blu-Ray”

P.T. should terrify you about the future of games preservation

When Konami dropped P.T. during Gamescom on August 12, 2014, its impact was immediately felt across the industry. Without any prelude or fanfare, we had a new first-person horror experience that was described by MANY as the scariest game ever. The game stands by itself with a self-contained and mysterious narrative. On successful completion of the demo, which required following several obscure clues and interacting with the game in novel ways like using a headset microphone to talk to the game, you were granted with a standard video trailer.

The trailer reveals that P.T. is a pre-cursor to Silent Hills, a sequel to the storied franchise. P.T. and Silent Hills were to be directed in collaboration between visionary film director, Guillermo Del Toro (Pan’s Labyrinth, Hellboy) and visionary game director Hideo Kojima (Metal Gear Solid, Zone of the Enders,) and starring horror actor Norman Reedus (The Walking Dead.)

Unfortunately, Silent Hills was not to be. Continue reading “P.T. should terrify you about the future of games preservation”

Should you ever buy a bad game?

To be honest, this is a question I’ve been struggling with for a few months, and the “sales disaster” of Metroid Prime Federation has brought this question back to the forefront. With high profile disasters like the swarm of refund requests for No Man’s Sky from customers who felt misled by promises made before launch, and such disastrous PC ports as Arkham KnightAssassin’s Creed Unity, and Mortal Kombat X, there’s a strong movement against pre-ordering games. The Arkham Knight and AC Unity were so broken, the publishers in question gave huge swaths of customers refunds. Mortal Kombat X on PC was never fixed, and thus the “Season 2” DLC and all future balance patches skipped the PC platform and only came out on consoles, leading to people like me having  to double dip and re-buy the game on console to experience the same game being played at tournaments. Continue reading “Should you ever buy a bad game?”